Subnautics takes players into the underwater world of an unexplored planet where they will not only try to survive
The first contact with Subnautics is inevitably clichéd. Your aircraft crashes to a side location and you soon find yourself surrounded by water. But your parents did not say you were special and nearby there is no lighthouse. In front of you, only the water horizon is null and you are forced to dive into underwater enchantment. Fortunately, find an adventure where you do not have to worry anymore.
The main gameplay loop in Subnautica is not something unseen since this is not the first title to combine survival, research, resource collection, and base building. But what Subnautica points out is moderation in all these things, because no element is dominant over the other. Thus, the gameplay circle is never interrupted, for example because of the part where only resources need to be collected. True, much of the time can be devoted to this activity, but the game primarily promotes depth research, and there is always something to be picked up at the seabed and cliffs.
This can be a problem for players whose side is weaker. Namely, sometimes it can be calculated how long it can remain under water and when it enters a more complex cave, the feeling from where it came in is slightly losing. Luckily, the suffocation penalty is not terrible, as the lost things are mostly lost, and the player is “alive” again at the nearest location in which there is oxygen. The second thing that does not go in favor of underwater navigation concerns the absence of a map. Additionally, the game will not lead the player directly to the hand, so there are no situations in which to say match x to dive into the y site.
The game time begins to change with better equipment, ie when it is already possible to make the first vehicle with which the research changes significantly. Although the hand propeller is a good thing for faster movement, which also has a holographic view of the environment, it is better to sit in a Seamotha, an oxygen vehicle and carefully investigate up to then unavailable locations. As the game moves in the sphere of relaxed, classical weapons are not available here. However, there are torpedoes and devices manipulating objects, but some kind of explosion and the like are not available. This is a positive thing, because as huge monsters can scare you when you find them in your mouth, the weapon would kill all the tensions of avoidance and running towards safer waters.
The biggest need for a base is hiding in food, battery charging, and, if necessary, facilitating research with the help of a scanning room. You should also pay attention to the strength of the room and hall structure because the solid walls are very desirable if you do not want to soak inside them. It’s a bit odd decision not to mention the strength of the overall structure anywhere except when something new is being upgraded, removed or the road from the sea life to which we have occupied their natural habitat. It also comes to expressing the balance of the main gameplay elements because it is not necessary to build something enormous, but just as much as your playing style is needed.
Unfortunately, sometimes the game has its flies, so the monsters mentioned above simply know how to stick to the submarine and do not let it out of the sight that looks a bit silly when such a huge creature from some 700 feet and more meters draws virtually to the surface. It is not the only problem that can ruin the research experience because collapse through the ground is also present. What is particularly noticeable relates to popping out objects that are not well absorbed, which is particularly evident when a submarine flora suddenly appears on the screen. Additionally, no matter how high the sound of the game is, and complement the atmosphere, dynamic music does not always follow what is happening on the screen. Sometimes it just starts to play tense music without anything actually happening while the gambler is confused about turning around to see if he approaches something he does not want a long and happy life.
Nevertheless, Subnautica is, however, a special experience that everyone has to experience if one is considered a fan of research into unknown worlds. Each submarine section is designed to be interesting to research and visually appealing. Whether it’s an initial location, a cave with huge mushrooms, a submarine river surrounded by greenish haze, a cave full of lava or some other third locations, everything is subtle in harmony and naturalness in its alien design. Although the world is not superficial, it does leave such an impression due to the variety of locations. Anyone who might want to explore and build bases without thinking about resources and survival can also enjoy it because with the campaign there is also the possibility of free play, but this could lose the part of magic coming to reveal all the secrets.