The first winter has gone and the resources are at low levels, but by coming to warmer days, productivity returns to normal and people start working again in full strength. Although food and wood do not have too much, the supplies are starting to replenish until the snow fades again at the door. Luckily for us, Northgard has no problems with climate change, so winter’s arrival is accurate as an atomic clock, so spending resources can be precisely planned. It is said that logistics is an important wheel in a war machine, and when it comes to unknown territories, basic life resources must always be available. Thus, in times when there is no cold days, clan productivity must be maximized because one wrong decision can literally mean hunger and the onset of disease among the population.
This is exactly where the logistics mentioned already comes first, because if the main resources are not in positive numbers, the problems are rapidly occurring and only become more difficult to solve. Therefore, it is always necessary to consider when and how to expand because the game is an interesting way to conquer new boundaries. The map in Northgard is revealed by a researcher and is divided into territories. What is the person in charge of detecting new locations more distant from the initial location, it takes more time to remove the so-called “fog of war”. The second step to colonize the territory is whether all the threats have been removed and the amount of food that is needed to spread the borders.
Every territory has something to point out so one can be a pond at one time, another place to build a farm or discover old ruins that contain bonuses. This is another important element that needs to be watched because sometimes it is not good for the researcher to let go of how he likes it, but should focus on the right time when the expansion of the territory is planned. In addition, each territory has the ability to build three buildings, while the initial location may contain five. For those deep pockets, this figure can be increased, but if the cash flow is weak, recruitment to the military can be disrupted.
There is a well thought-out gameplay design because each resource has its place in the game and requires some action to increase it. This is also why it needs to be active because it is simply not possible to sit in the corner of the folder, but it has to be investigated and developed no matter what condition is active to win. The only resource that has no meaning and without which it can be developed relates to iron, but everyone else has their place in the wheel that drives Northgard and as soon as something is missing, it’s quick to notice.
It is not the only problem with artificial intelligence because they have opponents and other strange decisions, such as sending ordinary peasants to their opponents while the army is sitting at the other end of the territory and only when they die, the soldiers begin to move. Luckily, this was very rare, but you notice such minor flaws that sometimes get stuck if you make it easy to get to victory. On the other hand, playing against a live opponent can only happen if you do not give enough attention to the events in the field.
In order to maximize the duration of the campaign, developers have prepared bonus tasks after completing the mission when they are learning the lessons learned. For those players wishing to challenge, they will certainly find new tasks available, but everyone else will actually have no real reason to go back to the mission they have completed. Even when it adds that the difference between easy and normal weight is quite significant, bonus tasks may look like something that will be avoided with pleasure as they are not a prerequisite for opening a next mission. Just to say that the difference in weight gives the impression that it is a different game.
Northgard is definitely an interesting game that has succeeded in simulating a circuit in which the resources complement each other and if something does not work, system breakdown can quickly happen. This combined with winter, which is a significant gameplay factor, lets players think of the outside of the box, especially because of the specific way the borders are widening. When I think better, this Viking adventure does not have a specific title that could be compared, but it can be said that it brings the feeling that they had strategies from their golden age. This is perhaps the biggest praise of the game because being stylish with nostalgia is not easy to perform and even those with whom perhaps the strategic genre does not fit can find fun in juggling resources.