Impatience and distrust weighs on Bloodstained. However, its creators are still working to bring back the most classic Metroidvania gameplay. Unexpectedly and silently, they have taken advantage of part of the crowdfunding investment to honor the classic Castlevania 2D, the 8-bit, with a playable poetry called Bloodstained: Curse of the Moon. In our analysis we will see the keys after its success.
The always legendary Igarashi appeared in the presentation of his Bloodstained, glass of wine in hand, and crashed it to the ground. I did not need to know more: he is more aware of what the Castlevania lovers want than Konami herself, owner of the brand that is stubborn in her pachinkos and mobile games with some of her already retired myths. While the nostalgic look for glimpses of Metal Gear in the Death Stranding videos, Inti Creates brings back a glimpse of the once legendary Akumajo Dracula with a playable category exercise: Bloodstained: Curse of the Moon.
The best of Curse of the Moon has been the unexpectedness of the proposal. Hidden among the rewards of the Kickstarter of the highly anticipated Bloodstained: Ritual of the Night, the realization of an 8-bit two-dimensional adventure inspired by the rebirth of Iga’s Metroidvania formula. Suddenly, the artist announced the imminent release of the present production in various systems, and the result could not have been more satisfactory: there was not a platform game inspired by the misadventures of the Belmont and vampires like that from Chronicles XX on PSP .
Although true, I care little about the null identity of Bloodstained: Ritual of the Night in general. When playing the game at E3 and Gamescom enjoyed a video game that, without knowing it, had been waiting for many years. Unimaginative? What difference does it make? The important thing is that I want a new Metroidvania captained by Iga, and what Inti Creates gives me is the counterpart of platforms inspired by the new creation of the Japanese master. The identity shines so much for its absence that the shadow of a familiar castle waits on the horizon of the first screen, and if you know what the destiny of the adventure is going to be, friend, you know what you came for.
The similarities do not end there: as if from a bastard union between Castlevania 3: Dracula’s Curse, Rondo of Blood and the Julius mode of Dawn of Sorrow, the programmers have opted for a game system in which the user must unlock three playable characters to form a quartet of protagonists with exclusive skills for each of them. These functions will serve so that the player can choose different routes or access new locations in his second game. Some jump more, others fly and others are able to break down walls with their strength, but in battle they are also different.
Special mention deserve the final heads: they are all spectacular and have very familiar mechanics for lovers of the genre. The only pattern they share with each other is that they all have a final attack that, once defeated, they will try to print all their power to finish off the protagonists. Among the enemies is a golden giant that tries to crush you with mountains of coins, a kind of crusher that throws stones in flames, a giant two-headed serpent and the succubus dressed in blood that we saw in one of the betas of Ritual of the Night, He did not want to miss the party after his grotesque crimson bath.
Is the exercise of null identity implied by Bloodstained: Curse of the Moon for the genre of 2D platforms? In my opinion, there was so much hunger for Castlevania that the bite was hardly rejectable. I can understand that Iga and his team could have covered more than they have done, but we must also understand that this is a videogame that does not exceed 10 euros in any of the stores where it is launched and that, moreover, is a title that has emerged from nowhere. Few remembered the promise of an 8-bit game on Kickstarter, and its imminent release has ended up being a blessing.
In what some see laziness and simplicity to borrow the gender without shame, I see a risky double-edged sword: failure, when you play something so mythical, it is more likely than success, and here Inti Creates has signed something great. For civil or criminal, Igarashi and his team do not have to justify to anyone, players or video game critics, that they can borrow the identity that is denied from the offices of their former bosses.