Sega has been flying the flight for quite some time after a few years “lost”. Every time he edits more videogames of interest, including some unexpected gems of a more niche nature like this one that he presents, Shining Resonance Refrain. A remastering of a JRPG that appeared many years ago on PS3 but was never published (at least officially) in our country. For that reason more than a reissue, for many users it will be a completely new game.
In addition, and as I will explain right now, it is a remastering really worked, those in which not only has spent time to update and refine its aesthetic appearance, but also have contributed several important developments to its facet playable beyond integrating all the DLC material that appeared at the time. A role play of clear Japanese mood that presents many more lights than shadows.
First of all, it is important to highlight the most important thing that, from my point of view, this JRPG production offers us: its two game modes, so to speak. In this way the first thing we have to do right now to start playing is to choose between the original campaign or the new one, Refrain, which integrates two new playable characters, Excella and Jinas, a modality that has been included especially for those who enjoyed of the original title can discover a pretty substantial incentive in the development of the story.
Precisely this plot takes us to the world of Alfheim, a place where once dragons lived but now have been extinguished … with the exception of Yuma, the main character (although not the only one). This boy has the ability to call his inner dragon and transform into said beast, so it becomes a target for many factions like the Empire, the Church and even dozens of cazadragones mercenaries. Before this panorama and after being captured, the princess Sonia leaves in a mission of rescue to which the Diva Kirika adds itself. In short, that is how this story begins that has its interest, although it is also true that unfortunately it is blurring as we go.
We always have direct control of a character, while the rest (if any) are controlled by the CPU, and can give certain simple commands to our allies. The control system is simple but quite complete once all its possibilities are mastered. Two action buttons allow us to make powerful attacks and others that damage the guard of the adversaries, to which several more are added such as blocking, centering the camera, etc. As in any title that boasts of such a nature, it is also possible to carry out special attacks that consume a certain amount of magic points, individualized techniques for each of the protagonists that are very useful.
But an JRPG adventure does not live exclusively from battles. In addition to the main city that we can go to and that we can travel freely to dialogue (in English) with a multitude of characters, we can also explore more than a dozen semi-open scenarios divided many times into several sections. Funds full of rivals as well as objects that we can collect. Exploration, interaction with rivals of all kinds, the gradual improvement of the skills of our characters and other elements of the genre give the development of a commendable variety, something usual in this type of games. It may not be surprising and that we are not the best exponent of its kind, but it is certainly a very attractive title, lasting and, I repeat, very challenging.