The Inpatient is a horror first-person adventure designed exclusively for the PlayStation VR platform
I can say that The Inpatient cleverly expands or adds to the unforgettable story of Until Dawna. The link between the two games is subtle after half an hour of gameplay, and until the end of the game you see a full circle, or how all the events reflected the beginning of Until Dawna. The links between these two games are well-structured in a wider story, but this is probably the only compliment I can give to The Inpatient.
Unfortunately, this is a pretty bad, poor and over-boring game. First and foremost – The Inpatient is not a horror game in the true sense of the word because there is no danger that your character will be ruined. Game trains in that sense deceive the viewer and lead him to the wrong conclusions because here there is no hiding or running away from the enemy, no fighting, no survival or anything like that. You just have to walk (usually following other characters) and occasionally open a door or press a button. The only optional gameplay element is that you can read different documents to learn more about the background story.
The Inpatient wants to be classified as a horror adventure with its atmosphere and by using a few cheap jumpscare applause. The atmosphere is nothing because you are constantly exploring the environment in which 80% of it is darkened, empty and linear. At no point is the sound used to raise tension, and the music is just passing, as if someone has released the top of the ballads of the fifties and removed the first two things from her.
If things are worse, the problems are not just about it. In The Inpatient there is no clear indication that you can open the door and not, so you often do so kiss some doors that do not react. If you approach them very close, the screen for some reason becomes completely dark – you do not see anything literally until you turn in the opposite direction. These dimming of the screen are also part of the story, but most often the result of technical constraint, or concealment of the load, or something quite the third. The budget for this game was probably limited, so developers did not even try to animate some scenes. The result is that at the moment of action the main character loses consciousness so he does not see, but only hears what’s happening around him.
Since this game does not last longer with its duration, I do not think it’s too long to reach a conclusion about it. At a cost of 40 euros The Inpatient is an insult to PSVR owners, horror lovers and even fans of Until Dawna. To accidentally buy two copies of Resident Evil 7 instead of one, you would be happier than playing this game. I really do not remember when I last played a boring game. It was so hard that I was even glad to have finished so fast and suddenly.